660
2/14/2025
Rime of the Frost Maiden - Hylda EDH
Deck Size: 100
Commander
Legal
Est deck cost: $406.88
Salt sum: 45.12
660
2/14/2025
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Commander

Qty: 1 Price: $2.99
Hylda of the Icy Crown

Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.

Creature
Hylda of the Icy Crown (woe) 206

Commander

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Draw

Qty: 7 Price: $90.73
Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Sorcery
Borrowing 100,000 Arrows (a25) 45
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (c18) 82
Danny Pink

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

Creature
Danny Pink (who) 356
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Smuggler's Share

At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

Enchantment
Smuggler's Share (mkc) 84
Theft of Dreams

Draw a card for each tapped creature target opponent controls.

Sorcery
Theft of Dreams (p02) 55
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 15

Draw

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Land

Qty: 33 (35 w/ MDFC)Price: $61.25
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (m3c) 316
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cmm) 985
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (scd) 297
Crystal Grotto

When this land enters, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Crystal Grotto (woe) 254
Detection Tower

{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Land
Detection Tower (m19) 249
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (clb) 893
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 367
Floodfarm Verge

{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

Land
Floodfarm Verge (pdsk) 259p
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (who) 285
Island

({T}: Add {U}.)

Land
Island (frf) 179
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (m3c) 359
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (ima) 242
Plains

({T}: Add {W}.)

Land
Plains (afr) 262
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (afc) 255
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (cmm) 1020
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (con) 143
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (cmm) 1035
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (who) 330

Land

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Mass Tap

Qty: 8 Price: $15.40
Blustersquall

Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Blustersquall (rtr) 30
Bond of Discipline

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Sorcery
Bond of Discipline (war) 6
Cone of Cold

Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Sorcery
Cone of Cold (clb) 61
Cryptic Command

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Instant
Cryptic Command (ima) 48
Ensnare

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Tap all creatures.

Instant
Ensnare (nem) 32
Githzerai Monk

Flash Flying Psychic Defense — When this creature enters, tap all creatures you don't control.

Creature
Githzerai Monk (clb) 20
Sleep

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Sorcery
Sleep (m13) 67
Turnabout

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Instant
Turnabout (dmr) 70

Mass Tap

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Protection

Qty: 5 Price: $26.45
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (c19) 64
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (c15) 257
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (c16) 94
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (ncc) 382

Protection

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Ramp

Qty: 12 Price: $79.48
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (cmm) 941
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cmm) 382
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (2x2) 379
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 57
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (scd) 276
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (ltc) 286
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (mkc) 245
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (cmm) 658
Victory Chimes

Untap this artifact during each other player's untap step. {T}: A player of your choice adds {C}.

Artifact
Victory Chimes (c21) 274
Worn Powerstone

This artifact enters tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (mh3) 298

Ramp

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Removal

Qty: 11 Price: $39.35
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (40k) 191
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (woc) 84
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 630
Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Delay (tsr) 61
Don't Move

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Sorcery
Don't Move (rex) 1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
Miscast

Counter target instant or sorcery spell unless its controller pays {3}.

Instant
Miscast (m21) 57
Negate

Counter target noncreature spell.

Instant
Negate (znr) 71
Time of Ice

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga. III — Return all tapped creatures to their owners' hands.

Enchantment
Time of Ice (dom) 70
Willbreaker

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.

Creature
Willbreaker (ori) 84
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Spot Tap

Qty: 1 Price: $0.49
Plunge into Winter

Tap up to one target creature. Scry 1, then draw a card.

Instant
Plunge into Winter (woe) 22

Spot Tap

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Tap Engine

Qty: 13 Price: $13.51
Court Street Denizen

Whenever another white creature you control enters, tap target creature an opponent controls.

Creature
Court Street Denizen (gtc) 8
Curse of Chains

Enchant creature At the beginning of each upkeep, tap enchanted creature.

Enchantment
Curse of Chains (shm) 139
Dreamshackle Geist

Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.

Creature
Dreamshackle Geist (vow) 358
Elvish Mariner

Whenever this creature attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.

Creature
Elvish Mariner (ltr) 384
Hammers of Moradin

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.

Creature
Hammers of Moradin (clb) 25
Hylda's Crown of Winter

{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.

Artifact
Hylda's Crown of Winter (woe) 247
Junk Winder

Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

Creature
Junk Winder (mkc) 107
Minister of Impediments

({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature.

Creature
Minister of Impediments (dis) 144
Narcolepsy

Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Enchantment
Narcolepsy (mm2) 52
Niblis of the Urn

Flying Whenever this creature attacks, you may tap target creature.

Creature
Niblis of the Urn (dka) 16
Opposition

Tap an untapped creature you control: Tap target artifact, creature, or land.

Enchantment
Opposition (dmr) 62
Sunstrike Legionnaire

This creature doesn't untap during your untap step. Whenever another creature enters, untap this creature. {T}: Tap target creature with mana value 3 or less.

Creature
Sunstrike Legionnaire (lgn) 22
Timin, Youthful Geist

Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.

Creature
Timin, Youthful Geist (voc) 54

Tap Engine

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Tap Payoff

Qty: 6 Price: $5.26
Gideon's Avenger

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on this creature.

Creature
Gideon's Avenger (m12) 17
Icewrought Sentry

Vigilance Whenever this creature attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, this creature gets +2/+1 until end of turn.

Creature
Icewrought Sentry (woe) 55
Rhoda, Geist Avenger

Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.

Creature
Rhoda, Geist Avenger (voc) 46
Sharae of Numbing Depths

When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

Creature
Sharae of Numbing Depths (woe) 213
Solitary Sanctuary

When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

Enchantment
Solitary Sanctuary (woe) 30
Verity Circle

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.

Enchantment
Verity Circle (voc) 116

Tap Payoff

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Tutor

Qty: 3 Price: $71.97
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (pthb) 24p
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (ema) 62

Tutor

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Maybeboard

Qty: 20 Price: $193.80
Assassin Gauntlet

When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip {2}

Artifact
Assassin Gauntlet (acr) 12
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cma) 9
Dissipation Field

Whenever a permanent deals damage to you, return it to its owner's hand.

Enchantment
Dissipation Field (clb) 718
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (rvr) 314
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (pmom) 58s
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (dmr) 385
Mjölnir, Storm Hammer

When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}

Artifact
Mjölnir, Storm Hammer (acr) 74
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (plst) ULG-14
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (sld) 1842
Pollywog Prodigy

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.

Creature
Pollywog Prodigy (blc) 15
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (mkc) 79
Rasputin, the Oneiromancer

When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.

Creature
Rasputin, the Oneiromancer (dmc) 40
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
Rootborn Defenses

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Instant
Rootborn Defenses (c19) 74
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Split Up

Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.

Sorcery
Split Up (dsk) 304
Sunblast Angel

Flying When this creature enters, destroy all tapped creatures.

Creature
Sunblast Angel (afc) 74
Vexilus Praetor

Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.

Creature
Vexilus Praetor (40k) 19
Winged Boots

Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Artifact
Winged Boots (otc) 124

Maybeboard

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Deck Info

Deck stats

30 pips - 27 cards
25 mana - 23 cards
43 pips - 34 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
17 mana - 13 cards
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Description

{"ops":[{"insert":"Hylda EDH"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck is organized into cards that benefit you when you tap opponent's creatures, Tap Engines, which are cards that repeatedly tap your opponents cards (ideally for free), Spot Tap cards, which are usually instants and sorceries that tap things once, and Mass Tap cards, which in most cases do not target. As time has gone on i have strayed away from spot tap cards in favor of tap engines because creatures can get +1/+1 counters from her ability and it is more mana efficient in the long run.\n\nStrategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The strategy for this deck is to lay low and build up tap engines. There is very little creature removal in this deck because we want our opponents playing lots of creatures so that we can tap all of them and reap the rewards (though lately i have been adding more removal to shore up the decks defenses). If your opponent summons 20 tokens, you can tap all of them and make Icewrought Sentry huge. I have had one game where I got him to 80 power and swung in for lethal. You can use mass tap spells to make your opponents unable to block you. Worried about protection and hexproof? You have plenty of options that don't target, so you can get through such effects.\n\nTapping For Defense"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you tap an opponents creature during their main phase, they will not be able to attack you. If you really want to optimize however, you can tap their cards during the beginning of the combat step (before the declare attackers step). You CANNOT tap an opponents creature in response to them declaring an attack going towards you. Declaring attackers happens all at once, and once they have been declared, they become tapped, and responding to this doesn't really work.\n\nTapping for Offense"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the board doesn't see you as the threat, you can use your tap engines to tap down your opponents creatures so that your allies can swing at them for a win.\n\nHylda Is Mana Hungry"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I have avoided cards that cost big mana, and all cards are 5 cmc or below. There are some well known Cephalid cards that can tap a lot of creatures for a little mana. Most of these cards don't target flyers, which are common in my pod due to angel and dragon players, and usually you then dont have mana for Hylda's ability, which is why I have tried to avoid those types of tap engines.\n\nMoving Away from Instant/Sorcery Tap Effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When I first built this deck, I tried to fit it with tons of counter spells and instants/sorceries that would let me tap my opponents cards during their main and combat phases. I have recently moved away from this because it doesn't actually help you win, it just slows down your opponents. Instead, I have switched the focus to creatures and permanents that tap over time. This has several benefits. On the one hand, their effects are usually cheaper than casting a new spell, and since they can be used repeatedly, you won't need to draw replacement cards for the ones you cast. But most importantly, you need to actually have a way to win, and your win con for this deck is usually pumping your creatures full of 1/1 counters and swinging at opponents who can't block since their defenders are all tapped out.\n\nHylda is very reliant on few payoff cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I use both of the enchantment tutors in this deck, Enlightened Tutor, and Idyllic Tutor, because Hylda really relies on enchantments like Verity Circle, Opposition, Solitary Sanctuary, and others for popping off.\n\nImprovements"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck could really use more solid draw power, ideally something recurring that draws you cards. It can also have trouble with land drops. There are more draw cards if you use \"Categories Multiple\" group by option, but I have definitely found draw to be one of the decks main weaknesses. Finally, this deck could use more tapping creatures. If you can get enough creatures on board, you can start putting one ones on those creatures, so its beneficial to have lots of creatures instead of enchantments, artifacts, or instants/sorceries.\n"}]}
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