Deck filters
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Battle Lands
Battle Lands
Bond Lands
Bond Lands
Check Lands
Check Lands
Commander Utility Lands
Commander Utility Lands
Fast Lands
Fast Lands
Fetch Lands
Fetch Lands
Filter Lands
Filter Lands
God Lands
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

God Lands
Hideaway Lands
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {B}. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Hideaway Lands
Horizon Lands
Horizon Lands
Hunt Lands
Hunt Lands
Jumpstart Thriving Lands
Jumpstart Thriving Lands
Land
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Land
Landscape Lands
Landscape Lands
Legends Utility Lands
Legends Utility Lands
Misc Fetches
Misc Fetches
Pain Lands
Pain Lands
Pathways
Pathways
Ravnica Bounce Lands
Ravnica Bounce Lands
Reveal Lands
Reveal Lands
Shadowmoor Filter Lands
Shadowmoor Filter Lands
Shock Lands
Shock Lands
Situational 5-color Lands
Situational 5-color Lands
Surveil Lands
Surveil Lands
T of E Castles
T of E Castles
T of E Utility Lands
T of E Utility Lands
Tainted Lands
Tainted Lands
Tri-Taplands
Tri-Taplands
Tribal Lands
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
