Joined: 2 years ago
Decks: 315
Comments: 0
Followers: 1
Loyalty: 1
{"ops":[{"insert":"Just a little heads up about my decks"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI have a regular pod I play with where we all proxy and play a variety of power levels. As a result my decks will often feature expensive mana bases and several expensive staples in each one. Mana bases especially I believe should always be proxied as a solid mana base will only ever make a deck more enjoyable to play, always allowing you to actually play the game rather than being behind an entire turn due to taplands or being colour screwed because each bond, fetch and shockland are over 20$ a piece.\n\nSome of these decks I play regularly and some I have never ordered or played in real life and simply built them for fun. On all accounts though once I have purchased the cards I do not update the online version whatsoever.\n\nI will typically change up the deck depending on what works irl and what doesn't, updating the paper version as I play with cards from the maybeboard or newly released cards and none of these changes will be reflected in the online decklists. \n\nMy decks are also built with my pod in mind. For example lI always run graveyard hate in any new decks I build or run and extra couple protection spells on commanders that really need it due to my pods preferences. Always build your decks to reflect your expected local meta. \n\nA couple other solid rules for deckbuilding I have developed and like to follow are:\n\nA minimum of 37 lands because typically games with interaction go beyond the expected turns and I especially despise missing early land drops.\n\nRun lots of draw both to hit consistent land drops and because draw is king. \n\nRun both single target interaction and few boardwipes if possible. Try and run one sided boardwipes. Always think about what type of permanent will be causing you the most trouble (i.e. ghostly prison sucks when playing a go wide strategy so maybe keep an extra enchantment removal over creature removal) Interaction is king.\n\nCut win more cards before interaction and card draw. \n\nAlways try and include cards that fit multiple categories and synergieze with the overall gameplan over cards that are just good. A good example is cards like darksteel mutation and song of dryads in an enchantments deck are interaction that will draw you cards when an enchantress is out. Legendary creatures that also do X in a raddadrabik deck. Etc.\n\nGoldfish, goldfish, goldfish. And then do it again 10 more times. If your deck can't consistenly do it's thing when nobody is interacting then it's definitely going to fail when someone removes a key permanent. Are you drawing to much removal? Are you drawing too little lands? Do you want to be consistenly ramping on turns one and two like my xenogos deck and thus are running over 15 ramp pieces or would you rather be playing specific things on curve like breena the demegouge and are thus running almost no ramp pieces. Your first 4-5 turns should be mapped out with a very clear game plan and idea behind what you are trying to accomplish and when you goldfish see if that plan is actually happening consistently or not.\n\nRemember that none of the deckbuilding rules are hard laws and each deck will have its own needs. \n\nHave fun building and feel free to use any and all decklists I create.\n\n"}]}

Recent Decks

View all decks

Deck Folders

View root folder

Followers (0)

 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar

Following (0)

 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar
 avatar