Joined: 5 years ago
Decks: 7
Comments: 13
Followers: 12
Loyalty: 21
{"ops":[{"insert":"I play EDH with a group of friends. \n\nThe decks are not even close to high power. Our decks do however tend to function consistently and key pieces need to be removed or a deck will dictate the flow of the game. \nOn average turn 8 is when big plays are made and around turn 10 people tend to start winning. C"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"ombat damage is the most common way of winning. "},{"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"We do have combo decks but are generally not operational before turn 6 and can be interrupted with just removal spells. "},{"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"We also have fun decks that are notably slower and are close to the power of a well built preconstructed deck."},{"insert":"\n\nAll of my decks have a deckbuilding challenge found in the description and will all function without the commander. If the deck needs to drop in power I'll swap in the corresponding original Elder dragon.\nMy decks do not run Sol Ring as I find this card is too impactful on our meta. If one of our decks can start ahead two turns earlier it will often pull ahead too far or get ganged up on and getting crushed before even starting. Tutors are absent or very sparingly used and have to be fitting within the deck theme.\n\nI hope you enjoy my decks and can draw inspiration from them.\n"}]}

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